![]() ![]() Now when the Panzershreck fires at the distance, the gunner, and the commander have to make an effort to see the unit, when the machine gun of the tank, and the turret turns, then the other two units will fire similarly. The trick is, just to make the tank clearly visible, at the longest range. It seems, if a squad comes out of camo., the advantage is more, when it fires, than when in camo., and after firing, he can withdraw and go back into camo. Let them approach from different directions. ![]() approach the Sherman, with each squad having two panzershrecks each. ![]() I mean, have three Storm Trooper squads, in camo. With the 'Storm Trooper', which can be camouflaged, and a unit of the Storm Trooper can have two panzershrecks, it wouldn't normally take more than a minute, to have a Sherman 'open like a tin can', as the soldiers on both sides say about it. The Sherman called itself, the 'anti-infantry' tank. The Germans perhaps invented the anti-armor, and heat anti-personnel rounds. It seems, that the Sherman is really considered, because it had the best armor among the tanks, I mean conventionally, then. What is absolutely amazing is what one can do with the game Company of Heroes, the Relic game company game, which had people who made it, and didn't know what people like me might learn about unit tactics. ![]()
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